Zombie Adventure - Game 3 - Sign up here

in #gaming7 years ago

Are you afraid to have your brains eaten? Or do you think you can outsmart a bunch of zombies?

Why not see just how good you are? If you are just seeing this for the first time and would like to play, it would probably help to look at the way the previous games went in order to get a feel for how things work.

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This is sort of a board game and in its current rendition can take up to 12 players at a time. It will require daily participation. If you are interested in playing, please sign up as a reply to this post. The first 12 players to sign up get to participate. If there are less than 12 players signed up after 24 hours of this post going up, it will either begin with those players or be cancelled if less than 3 sign up.

Rules

Each player will have 3 actions per turn. An action is a move of 1 space, a trade with another player in the same square, an offensive action (fighting), a search or breaking down a door.
After all players have completed their 3 actions the zombies will take their turn. Zombies will spawn at locations marked "spawn zone" and any zombies already on the board will move.

Runners (R) will move 2 squares per move.
Walkers (W) and Hulks (H) will move one square per move.
ALL zombies get just 1 action per turn and will move towards noise made by the players. All zombies will inflict 1 damage to players if they make a successful hit and can only fight if they are in the same square as a player.

  • If a player is in the same square as a zombie, they MUST engage in combat and cannot run away.
  • Runners and walkers can be killed with a successful hit using a weapon that does 1 damage.
  • The hulk can only be killed with a weapon that does 2 damage.

Players can take 3 hits before they die. Players do not re-spawn and are out of the game if they die.

Ranged weapons cannot be used when a zombie is in your square and there are other players in the same square (hand to hand combat only). If you are the only player in the square with a zombie you may use a ranged weapon. Shooting INTO a space where other players are will result in the players being hit before zombies are hit. With multiple targets in a space, the order of taking damage from a successful hit with a ranged weapon will be as follows: player, walker, runner, hulk.

Please pay attention to the moves that have transpired before you, so that your choices are based upon facts as they are and not as they were before (the people that played before you, just altered the situation).

Weapons

  • Axe does 2 damage and can be used to open doors.
  • Bare hands, baseball bats, pistols, rifles and crossbows do 1 damage. Pistols and crossbows have a range of 1 square. Rifles can reach 2 squares.
  • A molitov cocktail kills everything in the square it is thrown into and cannot miss. It has a range of 1 square. Combining gasoline and a torch makes a molitov cocktail.
  • As dungeon master, I will roll dice to see if attacks are successful or not. A roll of 1 to 3 is a miss. A roll of 4 to 6 is a hit.
  • Long-range weapons cannot shoot through walls. Out in the street it is possible to shoot straight lines-of-sight a distance of 2 squares, however, inside buildings, you can only shoot what you would be able to see from the doorway (1 square beyond your room).

Searching

  • Searches might uncover a hiding zombie! A dice roll of 1-3 finds a zombie (then another roll determines what type of zombie; see spawning). A dice roll of 4-6 is a successful search and items found will be drawn randomly from a deck of cards.
  • Searches can only be done in rooms and only 1 search per player per turn, except if a player has a torch, in which case that player gets 2 searches per action and turn.
  • Players can carry up to 5 items each.
  • Picking up an objective is NOT a search; it is a guaranteed action.

spawning
Each turn will spawn new zombies at the spawn zones based on dice rolls as described below.
When a door is opened, zombies will be spawned in each room of the building based on dice rolls.
6 spawns a Hulk, 5 spawns a runner, 4 or 3 spawns a walker and 2 or 1 spawns nothing.

Player actions
Each player will announce their intended actions in the replies to each daily post.
Tell me your player number and what you intend to do. If you are unsuccessful, you may suggest an alternate action rather than attempting a 2nd time.

For example: Player 3; move left 1; shoot at zombie in next square left; if miss, move back.
Alternatively: Player 3; move left 1; shoot at zombie in next square left; if miss, shoot again.
In both cases, player 3 made 3 actions and their turn is over.

Trading between a pair of players may include any number of items in 1 transaction but still only counts as 1 action.
Players are free to collaborate and plan their strategies; this is a cooperative game.


I will update the board with new player positions and zombie positions for the next day's play.

The object of the game is to retrieve the objective(s) labelled with an X (it counts as an action to pick up an objective) and may also have other requirements that will be specified for each game depending on the number of players.

Games may require that surviving players manage to exit the board from any of the exits (where the road is not blocked by a building).

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This is great! It sounds similar to the board game Zombicide, which I love.

Spawn me in! (not sure what the requirements are for sign-up)

Just a willingness to play daily is all that is required. Welcome!

I was thinking if we teamed up in Papa-pepper's game, we could be the ZombieKillers Team.

Works for me....I've already signed up! :-)

I saw your name there and that is why I suggested it. I signed up too.

Yeah, I followed last season, I think I would do pretty well with it. :-)

REASEARCH is the key I think. Don't just guess for things like edible plants.

True, and you know he probably mentioned that plant in one of his posts...as he has stated in the answer key of a few scenarios last season.

I'll have another go

Great to have a veteran return. Shall we make it so that we only win if EVERYONE survives? Or will that be too tough? Have 2 objectives?

Nah, I think everyone surviving should not be a condition. If only because of inactives.

Good point!

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Im in for the next

Great! Please watch carefully for it because games start with just 1 day between the end of a game and the start of a new one.

Seems the only player with the ability to open a door went missing on us. Would you like to jump into the July 14 board game and start with an axe at the position of player 1, but using player 5?

let me know when i can start as player 5

Right away. Please just state your moves. I suggest: Move 1 North; Attack door. If successful, stay put. If unsuccessful, try again.

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