Zombie Adventure - Game 20 - Sign up here

in #gaming6 years ago

People earn money playing games? ABSOLUTELY!!!
New game starting as soon as we have enough players. Please sign up in the replies section below.

If you are just seeing this for the first time and would like to play, it would probably help to look at the way the previous games went in order to get a feel for how things work.

ZombiPlayers3.png

This is sort of a board game and in its current rendition can take up to 12 players at a time. It will require daily participation. If you are interested in playing, please sign up in the replies below. The first 12 players to sign up get to participate. If there are less than 12 players signed up after 24 hours of this post going up, it will either begin with those players or be postponed if less than 3 sign up.

Rules

Each player will have 1 action per turn. An action is a move of 1 space, picking up an item or an offensive action (fighting). On the first day ONLY they get up to 4 actions to allow them to spread out.
After all players have completed their action(s), the zombies will take their turn. Zombies will attack when in a player's square.

Zombies get 1 action per turn (except for Runners who can move 2 spaces per turn) and will begin to move after killing the player(s) in its space. All zombies will inflict 1 damage to players if they make a successful hit and can only fight if they are in the same square as a player. The movements of non-player zombies will be towards noises made by live players, towards the closest live players they can see, and by dice rolls where there are multiple options.

  • If a player is in the same square as a zombie, they MUST engage in combat and cannot run away.
  • Players sharing a space (after the initial peace-time) MUST engage in melee unless there is a zombie present, in which case they may both attack the zombie.
  • Runners and walkers can be killed with a single damage point.
  • The hulk requires 2 damage points to kill it.

Players take 3 damage before they die. After being killed, they will re-spawn (as many times as they are killed) at the player starting square as a Walker and their player number will show a blood splatter to indicate they are a zombie. As a zombie, they take on all characteristics of a Walker (inflict 1 damage and are killed with 1 damage) and can begin moving as soon as they re-spawn at the start point (the following game day). Zombie players can no longer claim the prize, however they can move through dark areas freely!

Please pay attention to the moves that have transpired before you, so that your choices are based upon facts as they are and not as they were before (the people that played before you just altered the situation).

Icons


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Weapons

  • baseball bats do 1 damage and all players will be issued one.
  • Axe does 2 damage and can be found inside treasure chests. Smash open (optional) a chest to get the axe (automatically picked up and does NOT cost another action) with a roll of 4 to 6. If you find a chest guarded by a skeleton then you must kill the skeleton but smashing open the chest is optional. The skeleton requires just 1 hit point to kill.
  • Note that the axe is heavy enough that it can swing through an enemy and hit a second enemy if there are 2 or more enemies in the same square! As an example: If we have a Hulk and a Walker both attacking a player with an axe and the Hulk already suffers one damage, a successful attack would finish off the Hulk and kill the Walker in one action!
  • Killed players who managed to pick up an axe will drop it for other players to pick up at the cost of an action.
  • As dungeon master, I (or @rollthedice) will roll dice to see if attacks are successful or not. A roll of 1 to 3 is a miss. A roll of 4 to 6 is a hit.

Spawning

Each time a player moves into an un-charted space (blacked out), new zombies spawn based on dice rolls.
6 spawns a Hulk, 5 spawns a runner, 4 spawns a walker and 3, 2 or 1 spawns nothing.

Player actions

Each player will announce their intended actions in the replies to each daily post.
Tell me your player number and what you intend to do. You may either MOVE (N,S,E or W), STAY or ATTACK.

For example: Player 3; Move North. (If entering an uncharted area, @rollthedice to see what is in there.)
Alternatively: Player 3; Attack player 2. (@rollthedice to see if the attack was successful or not.)
In both cases, player 3 made 1 action and their turn is over.

Players MAY NOT attack another player for the first 2 days of play (4+1=5 actions)!


I will update the board with new player positions and zombie positions for the next day's play.

The object of the game is to be the FIRST to reach the objective (labelled with an X) and claim victory and bragging rights.

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Sort:  

Me please!

Oh Yea! The game can't continue without P4, can it?

If you still have an open spot available, I'll take one. You can just assign me the first available number you have.

3 spots are open. I'll put you as P3. Thanks for playing.

I will play!=)

Welcome! You can be Player 10. I just posted the start of the game, so if you act quickly, you can make the first move.

You haven't moved yet! We are almost into day 3!

Yes I will play, player 11 again

Thank-you! Good to have you back P11.

Zombie Adventure - Game 20 will be really a interesting game. @happyme,Thank you so much for organizing this kind of way.And here's a chance to be a winner.

Welcome @jareen61, you will be player 5 if that is OK with you.

You haven't moved yet! We are almost into day 3!

Player 2 reporting for duty!

Glad to have you back P2!

I am ready for new challenge, will try my best to win this time :D

Welcome back and good luck P8!

Player 1 reporting in!

The game wouldn't be the same without our P1; welcome back!

I'd like to take part:-)

Welcome! Would you like to be lucky number 7? Or perhaps 10?

Sounds like fun I'd like to join in.

Thanks for joining us. Are you OK to be player 6?

Sounds good.

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