Zombie Adventure - Game 2 - Day 1 (July 3, 2017)
A small team of adventurers has learned that a bejeweled golden eagle has been left behind when the town evacuated due to an invasion by zombies. They are determined to risk their lives to retrieve this treasure.
Objective: Get the Golden Eagle and exit the board to complete this quest.
Players and starting inventory:
(1) @randomness; axe.
(2) @ponimayu; water.
(3) @astronomicus; torch.
(4) @happyme; axe.
Players can see a spreadsheet with their inventory here:
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
This game is already in progress. You are welcome to sign up for the next one when it is announced (after this game ends).
The Rules of this game can be found here:
https://steemit.com/gaming/@happyme/zombie-adventure-game-2-sign-up-here
Additional clarification:
Long-range weapons cannot shoot through walls. Out in the street it is possible to shoot straight lines-of-sight a distance of 2 squares, however, inside buildings, you can only shoot what you would be able to see from the doorway (1 square beyond your room).
Prizes:
The only legal way to get these exclusive buttons is to play the game and win.
After happyme was bested by the wile door, visibly exhausted and drenched in sweat, Player 2 moves left two squares and hands him some water to quench his thirst.
Thank-you good fellow. If only you possessed and axe! Standing out here on the street is not a good idea. We need to get into one of these buildings and find some better weapons.
Looks interesting :O
It is a fun game. Please follow and join in the next game if you like and are able to play daily.
OK thnks
A new game is starting, so if you want in, sign up on the game 3 sign-up page quickly.
Player (4) moves left 2 spaces and attacks the door. Rolls a 2 and misses!
Player 1...move left 2 spaces and attacks door.
Player 1 rolls a 6 and opens the door! We are saved by player 1. Now the zombies need to appear.
Lowest room: 2 = nothing
next room up: 1 = nothing
next room up: 3 = walker
next room up: 4 = walker
top room: 1 = nothing
What a relief! This should be easy.