Zombie Adventure - Game 16 - Day 8 (Mar. 1, 2018)

in #gaming7 years ago

I'm looking for more input about the next game. There has been some discussion about it the past 2 days in the replies of the previous days and I'm interested to get more feedback.

Objective: STAY ALIVE long enough to reach the X in the North-West corner!

ZombiBanner.png

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

This game is already in progress. You are welcome to sign up for the next one when it is announced (after this game ends).

The Rules of this game can be found here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-16-sign-up-here

Prizes:

The only legal way to get these exclusive buttons is to play the game and win.


BothButtons.png

Zombie Turn after the players made their moves:

The Runner attacks player 9. Rolls 2 and misses.

GameMar1.png

Spawning

Each time a player moves into an un-charted space (blacked out), new zombies spawn based on dice rolls.
6 spawns a Hulk, 5 spawns a runner, 4 spawns a walker and 3, 2 or 1 spawns nothing.

Original zombie image used in the button obtained from https://pixabay.com/en/zombie-death-dead-day-of-the-dead-1801470/ (CC0)

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Are you interested in making the next game like this one? I'd be interested in trying this one if you decide to do it again. :3

I personally would be so excited to have the infamous Player 4 back in our midst...

;) I'm always ready to waste some zombies.

Yes, I plan to use the same map and MOST of the same rules. Anticipated changes would be to allow zombies that have killed players in their space to move after the battle and to have players chip in 0.5 SBD to create a pot where the winner takes the pot. Or 1 SBD each to make the pot worth 12 SBD if we play with a full house. Other proposals were to FORCE players in the same space to attack each other unless there is a zombie to fight, and to allow 2 actions per turn. I'm willing to modify the rules based on what most players want to have.

I can't comment on the moves cause I haven't experienced it in action (though I do like the 2 players being forced to battle) but I do like the players contributing to a pot. That's extra fun. :3 I think with all the upvotes between us too, we can make sure people aren't losing out on SBD from contributing. We might get a bit competitive but we can have fun with it and see if we like it differently that the games where we are meant to co-operate primarily. :3

I use up all my VP primarily in up-voting players on a daily basis and don't have any left for outside votes, so the players often end up making more than I do since most have tiny vote pay-outs. You are by far my biggest contributor and I am very thankful for your contributions. I agree that the players will not actually lose anything even if they don't win because of the daily up-votes and especially if the VP grows! Odds are everyone should have an even chance of actually winning the pot eventually if the game is popular and continues in the same fashion. Winning the pot will be great!

Friendly competition is fine as long as nobody takes it too seriously. It looked like previous back-stabbing was all taken in fun, so I think we should be good with this group of people. I suppose the trick will be to limit the pot to a smaller amount where it will never become obsessive and critical to win at all costs.

Player 2 : Move West

Player 2 (2nd)

Move West in the clear.

Move North.

Player 12 (7th)

Move N to P9 and Runner.

Go WEST!

I won't be able to play for the next two days or so :(
Can you do my moves f or me @happyme? I basically want to race to the X while avoiding as many zombies as possible.. hoping for other players to clear up squares before I venture into the dark

Player 1 (4th)

Move West into the darkness. Roll 4 to find a Walker. (Oh great!)
I would be honored to make your moves for you. I hope I'm lucky!

Move N. Don't have much option to do So, Moving North.

Player 3 (1st)

Move North in the clear.

Move W

Player 6 (5th)

Move west to the others.

Give that runner a permanent cure for its headache !

With my bat 😈

Player 9 (3rd)

Attack the Runner. Roll 1 = fail. YIKES!

At least you don't have critical fails in the game 😐

There is always the chance the zombie fails as well.

Move N

Player 7 (6th)

Move North to the others.

Move N

Player 10 (8th)

Move N to P9 and the Runner.

I probably won't have wifi by the time the next post is up, sitting in a cafe right now.

My move will, obviously, be to murder the hell outta that runner !

I'll let you roll. let's hope it brings me luck hehe.

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