You are viewing a single comment's thread from:

RE: Dead Cells (game) : 3 weeks in

in #gaming6 years ago

Yes, deadcells is a roguelike game. This means that the game doesn't have specifically built levels but more so is made up of rules for randomly generating levels. Everything from enemies, to items and obstacles is randomized but usually balanced around your current level or progress in the game. This originated from a game called rogue that was a 1980s PC game that used graphics made of letters and keyboard symbols to depict randomly generated dungeons to explore. Most console games had limited data so this type of gameplay wasn't popularized in games until PS1 and Nintendo DS games (Though games like Toejam & Earl for Genesis did use roguelike mechanics, it just wasn't a popular trend). Nowadays it is quite popular. The original rogue game was repetitive and tedious, but games such as Dark Cloud made the roguelike formula more fun by mixing in new genres of play. Dark cloud had random dungeons to explore, rebuilding and designing towns, using gems to upgrade and customize weapons that could break if improperly maintained, fishing, and more. Modern roguelikes often mix different genres and gameplay mechanics together for super fun experiences. Today there are many traditional roguelikes like Sproggiwood and Pokémon mystery dungeons. But the action RPG roguelike genre is also very popular with games like dead cells, rogue legacy, binding of Isaac, etc. <3

Sort:  

nice follow up pal!

Coin Marketplace

STEEM 0.17
TRX 0.15
JST 0.028
BTC 57651.10
ETH 2377.43
USDT 1.00
SBD 2.42