Tom Clancy's Ghost Recon Wildlands Full Game Review for PC

in #gaming7 years ago


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It was about this time last year we got to Ubisoft Tom Clancy's the division, as something of a massively open world online third-person shooter. It was a pretty enjoyable game under the right circumstances despite suffering from a severe case of Ubisoft items. A year later, we've got another Tom Clancy game with Tom Clancy's Ghost Recon wildlands developed by Ubisoft Paris.
The latest in the ghost recon franchise a series of games illustrate further and further from its origins with every new installment.

GAMEPLAY

This one much like the division is a third-person shooter and tries to cover some what you ground, putting you up against the Santa Blanca cartel in Bolivia as you and your squadtry to take down the notorious el sueño.
Wildlands takes elements from Metal Gear Solid 5, Grand Theft Auto and even Far Cry 3 & 4. It's a cocktail of every third person open-world game you've played in the last half decade and if you're looking for a game just think of surplus of hours into over the next few weeks well this could be the one.

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After a particularly long intro, you throw into the game and tasked with bringing down the cartel one piece at a time. What's neat about the game right off the bat is that you can pretty much do this in any order you want, the game world is open from the get-go though obviously some areas are going to be more difficult than others and heading there too early is going to get your ass kicked. The goal is to work your way up the ranks until you get el sueño’s attention at which point is Dixie's head out of the sewers so to speak and then you take him out.

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This pans out in typical Ubisoft fashion as you'd expect with an absolutely humongous game world to explore in a cover with story missions, side missions collectibles and other things that give completion is a wet dream. Each new area you visit you just drive around collecting Intel until it reveals the story missions on the map then you can place those missions to take on the head of the area.

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During these missions, if you're not flying to Santa Blanca, you're finding the unidad who are kind of like the cops of the game in a sense, taking the influence I guess from a game like GTA this is a wanted system of sorts where the more you fight back, the greater the resistance becomes and it's easier to just hightail it out of there than to stand your ground. Aside from the multitude of things to do the game offers up a multitude of ways to customize your experience from customizing the parts of a weapon of which there are dozens through to the way you can personalize your character's appearance be it male or female and honestly I'd say 100 if not more outfits and items of clothing to choose from.

None of which seem to affect any of your characters stats though as far as I could tell I mean a ghillie suit for instance offers up as much covering grasses does bright blue camouflage. As you explore Bolivia and take out lieutenants, destroy caches of drugs, assassinate prominent cartel leaders you're also tagging supplies you come across on medicine food and fuel and these are needed to purchase the many upgrades for your character. Aside from that, you'll help out the rebels who will in turn offer up assistance with mortar strikes or by sending backup to your location.

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If you've played games like Metal Gear Solid 5 and Just Cause, these elements and mechanics are going to feel very familiar. Wildlands however is a bit of a strange game in the way it plays I mean looking at screenshots or gameplay you'd assume it's a standard third-person shooter but it's kind of not in a way, I mean for starters you die so fucking easily in this game which is fine but the amount of enemies they often throw at you doesn't gel with the way that damage is handled or the way they behave.

There's no button to snap to cover either despite the fact there's plenty of waist tight elements scattered around areas where you engage in combat and it really needs to be a cover shooter at times because you're horribly exposed and never really feel like you're in control of your character's position during gun fight it just feels kind of loose. Despite there being a lot of guns in the game, they're all pretty much the same in the way that they just kill most enemies in a couple of well-placed hits.

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I found myself using silenced weapons like 99% of the time, though it’s a much safer bet to remain undetected. With that familiar semi-circle filling up when you're in an enemy's line of sight but pulling this off is extremely tricky because of how erratic and unpredictable the enemy AI can be at times. On top of all of that, though it picks and chooses elements from more casual third-person shooters and then more realistic tactical shooting games.

You've got a few different stances which affect accuracy, movement speed, the noise you make and so forth and yet despite this you'll frequently see enemies wilding dual mac-10 who are able to hit you with perfect accuracy from medium to long distances, Hip firing mgs with perfect accuracy from long distances who also happen to be wearing heavy body armor.

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Remember those armored guys from Far Cry 3 & 4? Yes, same thing. They've gone to the effort of adding in bullet drops so you've got to compensate for following long distances but there's no consistency to bullet penetration, so you can't shoot to a thin wall or a shoddily throwing together wooden fence but then you can shoot through a metallic grate or a metal fence, look to your binoculars or throw a drone up into the air and you can magically tag enemies in the area and keep an eye on their movements when you're trying to take them out which yeah it's a staple of video games in recent years but it's hardly realistic.

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Compared to a lot of the older Recon games , there's no way they non-lethally take someone down at least in the sense of shooting their gun out of the hand or something along those lines. You can sneak up behind someone and knock them out which is kind of pointless unless you actually need that particular person alive. But like I said it's this weird mix of realism and more casual gameplay and it doesn't quite fit into either category.

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What's that old saying you can't have your cake and eat it, while dance really shines during co-op plays though mostly because it can be easy to coordinate how you're going to take on a group of enemies though obviously the downside here is the unavoidable human error. Although it calls more fun if only for the fact that you can share some of the downright wacky and weird shit you're going to see in this game. Some of the stuff I've seen during my play time is the sort of thing you'll see in a game like Just Cause or GTA and for a game that's again trying to sell itself off a shooter realistic it's a bit of juxtaposition.

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Annoyingly during co-op 2 when you're tagging supplies each player has to tag them individually to get them. Though this doesn't count for Intel and you can still receive a quest for reward if someone's doing a quest, five or six kilometers away. When you fail a mission, after the restart it's not uncommon for the game too often respawns your kilometers away from the other people you're playing with. And then when you try to teleport to their location even then it's often going to put you a few hundred meters back, there's no discernible reason.

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Most of the time though it works pretty well even if all of the actual missions in the game happen to kinda suck regardless of playing solo or co-op. When you're just messing around and exploring it's really fun but it just seems every actual mission you have to do is kind of terrible and it often boils down to trial and error. Frustratingly, whenever you do some of the main missions of which there's usually four to six in any area you're not given the option to restart from a checkpoint or anything. Whether or not, this is a result of playing online I'm not sure but not being able to restart if you screwed up your stealthy approach is a bit of a bummer.

GRAPHICS AND SOUND

On a positive note, I do have to say that this really is a phenomenal looking game at times. The backdrop of Bolivia is really picturesque and the day and night cycle looks great too, there's rain and snow and each area is generally different to the last and the other attention to detail with the things like mud on your car tires or the sun shining off water filled potholes is truly impressive.

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In terms of the performance, wildlands is alright without being amazing. I'm using the latest drivers and it's stable most of the time but it does lag occasionally. What’s really cool though is the graphics options menu actually shows you what effects each setting has in game which is something that you know every game should be doing.

MINIMUM SYSTEM REQUIREMENTS

OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
Processor: Intel Core i5-2400S @ 2.5 GHz or AMD FX-4320 @ 4 GHz or equivalent
Memory: 6 GB RAM
Graphics: NVIDIA GeForce GTX660 / AMD R9 270X (2GB VRAM with Shader Model 5.0 or better)
Storage: 50 GB available space
Sound Card: DirectX-compatible using the latest drivers

RECOMMENDED SYSTEM REQUIREMENTS

OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
Processor: Intel Core i7- 3770@ 3.5 GHz or AMD FX-8350 @ 4 GHz or better
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX970/GTX 1060 or AMD R9 390/RX480 (4GB VRAM with Shader Model 5.0 or better)
Storage: 50 GB available space
Sound Card: DirectX-compatible using the latest drivers

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REVIEW/RATING

Graphics 8/10
Sound 8/10
Gameplay 8/10
Controls 8/10
Effect 8/10

OVERALL REVIEW/RATING

8\10

DEVELOPER

Ubisoft Paris, Ubisoft Annecy , Ubisoft Bucharest , Ubisoft Montpellier, Ubisoft Milan, Reflections

PUBLISHER

Ubisoft

GENRE

Tactical shooter

MODE(S)

Single-player‎, ‎multiplayer

RELEASE DATE

7 Mar, 2017

CONCLUSION

As a solo game, I think wildlands kind of suffers because is this huge details well to explore but no one to explore it with and it lacks the intentional wackiness and arcady controls of a similar game like Just Cause 2 or 3, to justify spending enough time in that world. As a co-op game, it can be a lot of fun when everything gels and it's definitely more entertaining that way though obviously playing with people you're familiar with is going to make or break this experience.

There is a lot of game time and value here either way and if you've played an Ubisoft game like ever, you'll know that you'll get a fair bit of time out of it so it's kind of hard to fault in that sense. So if you've ever wanted to play a video game version of the narcos TV show and don't mind a bit of a bumpy ride then I'd say give Ghost Recon wildlands ago.



Kindly checkout my previous reviews:

Far Cry [FPS] Full Game Review for PC

Call of Duty® 4: Modern Warfare [FPS] Full Game Review for PC

Call of Duty®: Modern Warfare 2 [FPS] Full Game Review for PC

Resident Evil 7: Biohazard Full Game Review for PC

Nosferatu: The Wrath of Malachi Full Game Review for PC

Observer Full Game Review for PC

Arktika 1 [Oculus Rift] Full Game Review

Dishonored: Death of the Outsider [FPS] Full Game Review For PC

Amid Evil [FPS] Full Game Review For PC



Images were gotten from store.steampowered.com



Thanks for reading. Follow me @creativity101 for more.

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