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RE: The 22 most frustrating video game bosses of all time (and how to finally beat them)

in #gaming7 years ago

It's definitely easier and more accessible these days, but I think a lot of the changes have been for the better. Learning talents from a trainer, leveling up weaponskills, and other things like that were just a lot of grinding. Blizz is a lot better about offering new and exciting content (even between expacs) to keep people interested and having fun. I remember in BC when we spent months bitching about the wait for Wrath, it took a while before they finally added the Isle of QuelDanas to shut us up. They seem to have a better handle on the amount of time to wait before adding new content, these days.

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I personally like it better until BC, after that the game grew in it's story, but some things just stopped to appeal to me and after wrath I just lost close to all interest (besides as I am from Venezuela it became nearly impossible to continue paying the monthly fee)

If you ever decide to come back, look into the WoW token system. Basically it's a token you can buy with gold that is worth 30 days of gametime. The price is set by Blizzard, and it fluctuates but averages around 100k on my server at least. My husband plays enough that he's pretty easily able to pay for tokens for both his account and mine just with the gold he makes selling trade mats and other stuff on the AH. I don't think we've actually paid real money for our subscriptions in several months.

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