Out of Ammo (PS VR) Review - Best challenging and the concept is fun

in #gaming7 years ago (edited)

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Out of Ammo, a new game for PlayStation VR in which strategy is mixed with first-person shooter gameplay. That combination is no stranger to the shooter landscape, but if it comes down to a kind of RTS system in terms of strategy. With this, Out of Ammo distinguishes itself from other shooters and especially when it comes to virtual reality games. Out of Ammo is equally available for other VR platforms, but has finally appeared for PlayStation VR as well. But whether we should be happy with that...

Top, thanks!

After starting up the game you put in a typical army tent where in fact you can find all the important parts of the game. There are signs on the walls with the controls, which you just can not see well enough. So you will have to move, but because you can not see it well enough, you will randomly press buttons and within a few seconds you will lose your turn. Anything but practical, but that is still manageable. After all, practice gives birth to art. Furthermore, you will find some settings for the overall game in the tent and you can also pick up various weapons to take a ride in the meadow environment.

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The most important thing, however, is the board with the missions that you can handle. If you purchase the game, do yourself a favor and start with the tutorial, because it is definitely needed. In this tutorial, the game explains the basic aspects of the gameplay and makes it clear that you have to change from a top-down perspective to a first-person perspective. Why that is so, we explain that later, because here another problem came up. Control is done by means of two Move controllers, but registration is anything but fine. It is extremely difficult - particularly in the top-down perspective - to perform the right actions.

The control with the PlayStation Move controller works in a first-person perspective fortunately a lot better, in top-down not so. In addition, the tutorial is put together in a particularly irritating way. A female voice tells you what to do, but when you are looking around quietly, she starts to tetle in your ear after 10 seconds what to do. As if there is an enormous amount of rush. Quietly say... it's just a tutorial, game. Well, with a lot of messing around you will eventually get through the tutorial, but it quickly became clear that everything is well organized. Still you need it, otherwise you will get stuck in the game and that does not stop at all.

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Switching from strategy to popping

The gameplay of Out of Ammo is arranged in such a way that the strategy element is in placing objects and soldiers. You have to do this as well and efficiently as possible, so that you can tackle the enemies in first-person perspective. The concept of the game is that you will be attacked continuously and it is up to you to stay on as long as possible. Between the rounds helicopters pass by to provide you with new items that you can use to counter the enemies. These can be objects that can be converted into, for example, walls, but they can also be new units. There is plenty of variation in itself, which gives you various means to defeat attacks for a longer period of time.

It is true that every drop is completely random, so it may be that you get items that you are not waiting for. It is therefore important to set up the best possible defense with the means you have. However, the right people are needed, because to build a tower with the items you just received, an engineer is needed. It is possible to put everyone in that tower afterwards, but what is of course practical is to place a sniper there. The same goes for the ordinary soldiers, who of course put you down on the ground behind sandbags, and so on.

So the strategy element is to arrange what you have as convenient as possible and as soon as the new wave of enemies comes, it is the intention to tackle them. The great thing about Out of Ammo is that you can switch to one of your units at any time and check them in first-person. In this way you are not only important from a strategic point of view, you will also have to battle the ground and that will change the gameplay significantly. The idea of ​​the game is therefore quite fun, but it is true that the game does not have much to do.

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Repetitive affair

The game offers a number of Survival maps on which you can do what has just been described. The maps naturally vary, but apart from that, the gameplay is the same time after time and that will become repetitive quite quickly. It is just how much fun it is to perform the same actions under some time pressure, because you will not find much more variety than what you have read. In addition, the game offers three missions and the first-person shooter gameplay is central to this.

In these missions you get different objectives, but the gameplay is always more or less the same. In one mission you are placed in a tower and you have to cover other soldiers with a sniper rifle while they are evacuated one by one by helicopter. In another mission you have to hack a laptop and in the meantime keep enemies of your body that storm the office building from all sides. Furthermore, you have to stand still as long as possible until you are evacuated and although the setting is always different, your goal is ultimately to stay alive for as long as possible and destroy everyone. Fun, but after a game you have seen it, because it brings little variety.

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Nice for a moment, or...

Out of Ammo has a very nice and interesting concept. If you have a little bit of patience, you can also get some hours of fun out of it. However, the fun will not last too long once you realize that you are constantly doing the same thing without really good gameplay variation. So far it can all be accepted in that sense, but what works incredibly to the disadvantage of the game is the half-baked control. You have to control the entire game with the PlayStation Move controller, but that is really worthless.

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For example, we have regularly had our rifle move slowly out of nowhere in first-person perspective. With a machine gun that is not such a problem in itself, but if you have to aim accurately with a sniper rifle while it moves aside without your intervention, then you are very quickly finished with it. It also applies that checking your items and units from the top-down perspective is difficult and inaccurate, causing the frustration to hit very quickly, because the game does not do what you want. That is particularly annoying at times under time pressure, because it can mean a loss without really doing anything about it.

With that, Out of Ammo is a game that performs a nice idea in a moderate way through the repetitive actions, but what ruined it is the poor control. What works even more to the disadvantage of the game is that the control is not logical in one way or another. When you play a new game, you want to master the controls within a few minutes, so that you can do the rest of the game automatically, because it is once in your system. At Out of Ammo it did not happen, because the button layout is just a bit strange.

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Conclusion

The idea of ​​Out of Ammo is fun, but the implementation disappoints. It is a repetitive affair and nothing will fascinate you much longer than a few hours. Graphically it looks a bit like Minecraft and it looks pretty nice, but we can not really name it. If you can accept all these points, then you can have fun with the game, but know that the control with the PlayStation Move controllers just does not work. On the one hand due to an inconvenient layout and on the other hand due to very poor registration and a high requirement of accuracy at certain times. The frustration hits quickly and then you bump that you have spent money on this. In short, ignore it.

The plus and minus points

✔ The concept is fun
✔ Best challenging
✔ First-person gameplay is fun...
✖ ...but the controls are weird
✖ Top-down gameplay is inconvenient
✖ Registration Move controllers are not good
✖ Very repetitive

Thanks for reading, I hope you liked it!

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