POKEMON GO ANDROID GAME REVIEW
Pokemon GO is the first great Pokemon franchise to finally launch on Android. And here's Niantic's Ingress developers, a title that has been able to combine all the original magic of these Nintendo classics with the best ideas from its original version.
The end result: an adventure where you will have to go out and move if what you really want is to become a true Pokemon trainer.
Any user who has ever played Ingress will immediately know what to do next and you will immediately understand what the real idea behind Pokemon GO is.
Those of you who were not on Ingress will not have too many questions. Basically, the game turns your city into a huge video game scene where you'll get the interaction.
Thanks to the GPS on your Android, your avatar inside the game will move along with you wherever you go, so you'll have to go out to catch Pokemon.
Are you close to a beach or a river? It's good to check these areas specifically to find Pokemon water. Need a Pokemon Plant for Your Collection? Maybe it's a picnic time.
Similarly, whenever you visit PokeStops, which are usually located in interesting places such as museums, art galleries and historical sites, you will be able to get new items. Here is at these PokeStops where you will also be able to buy pokeballs and restock before facing the opponent's coach.
Pokemon GO is a great RPG for Android research. That's great in every sense of the word. The game is well-optimized, has an elegant interface and fantastic graphics. But, most importantly, it is that there are tons of Pokemon just waiting to be caught.
Pokemon Go, described in simple words, is a clever concept: Scramble to the actual locations named PokeStops marked on the map on the phone to get items and collect Pokemon that will appear on the road to gain XP.
Use those Pokemon to take on real-world targets called gyms from other players.
It has all the basic topics to be a functional mobile app for treasure hunting, although its technical performance (and its server) is often very weak on iOS and Android.
But the main attraction of Pokemon Go that is not being played is that extracting the real world, finding the tones of other people who see the same increased reality you are doing brings some kind of immaterial sleep to Pokemon in life.
It must be experienced that it really makes sense; Without this social aspect it is really just an extremely light RPG digger.
Pokemon Go's success or failure depends on this experience, and is now jammed somewhere between, at the same time fun and unique, but inconsistent and incomplete.
It's not mechanically interesting, but socially interesting thanks to some clever design decisions. You would not jump from the bridge because all of them do, but that's a great reason to play Pokemon Goa.
Why not very effective
But this is an uncertain card house built on the top of the sloping foundation of nostalgia.
Basically, the design of Pokemon Goa as a paper RPG is super accessible, but it's totally unexpected. You as a trainer have a level, and your captured Pokemonhave's "combat points" related to your level, but none of these relationships is well explained and therefore seems confusing.
It turns out that your level affects the Pokemon ceiling you've gained, which is basically how to capture Pokemon in regular game, but just not as polished or intuitive, even for long-time Pokemon players.
Luckily the struggle lacks the depths of traditional Pokemon games so hardly worth it.
Battles for controlling gymnastics are nothing more than a simple, real-time combat combat, and there is almost nothing to do with anything other than the value of the combat point.
Even Pokemon's characters for scissors are not so important, or - if you have a monster with higher power, you're all safe.
It's just boring and, like the combat point system, is not well explained. (There is avoidance but it does not seem much to turn to the tide of fighting.) It is not that the only acceptable form of combat is polite and tactical, but the system at its place here is simply a tedious job after only a few fights.
Additionally, the application itself is astonished, crashy, and inconsistent. There are updates that help with this, and this is not a job, but it is often frustrating.
I lost a semi-rare Pokemon to the random crashes that hit during the crucial moments (though sometimes those who apparently fled from Pokemon appeared as captured after reloading after the collision).
The world of Pokemon
At least in the short run, Pokemon Go has been proven to appear with millions of players.
walking by block or two to bring the nearby gym just to take it from someone we did not know and we could not see, and we all had a threat to us a few too many times during our hour and a half. It was stupid and frustrating and fun at once.
The San Francisco area is certainly very suitable for setting Pokemon Goa - your mileage may differ if you are in a remote area with little public interest.
Here it feels like there is no lack of PokeStop to visit, and on several occasions I arrived at PokeStop or gym just to find out that a group of other people who played Pokemon Go were already there.
I also learned a lot about my neighborhood and sights I walk every day just by taking meandering walks to PokeStops, which was one of the best things about the times I played Pokemon Go.
In this environment, at least, the design of Pokemon Go - the RPG-level system combined with the aspect of collections and nostalgia that can only bring about a vastly popular, decades of franchise - is all built up to the experience that the developer Niantic wanted, it seems the trailer is sophisticated.
I feel like the whole world is playing Pokemon Go.
I've been attracted to Pokemon Go for that real Pokemon Trainer dream, but even when this aspect is constrained by its simplicity and bother, I keep playing because I have to go out and put me in front of new places surrounded by other people who are doing exactly what I do.
All my friends play, they play random passers; it feels like everyone plays the game around the world
Disadvantage or Weakness
The biggest weaknesses of Pokemon Goa are more of a feature that is still missing than the ones that it has.
- There is no trading
- there is no fight against players and opponents (you're just fighting with the automatic pokemon left for defense), without a list of friends
- no top-rated dashboards and
- no social ability in the app.
except what we all asked for in one of three competitive teams.
Some of these features are in operation, but right now the most interesting thing about Pokemon Go is not its gameplay, but how its design encourages personal relationships with other players of the real world by bringing us physically together while we all strive for a common goal.
Collecting is fun for a while, but with no more stuff related to Pokemon or my profile, sometimes it feels a little empty.
Fighting against that gaps are some of the key things that keep Pokemon Go together. To stimulate or develop the Pokemon you have captured, you must capture duplicates of your kind - sometimes many, many duplicates.
Transferring the weakest ones from your Pokemon bank earns you "candy" for that type to fuel fuel.
Seriously takes the sense of finding another Zubata, something that the main Pokemon games never solve. In Pokemon Go, I want to catch that hundred Zubat so that I can grow it for a potentially increase in power.
There is also an area where all players can use for a limited time: bait.
One person can put a gift on any PokeStop, which increases the number of Pokemon that will appear.
The cool thing about them is that they give people other than Pokemon - I stopped during the ride because my friend said nearby were bait and we bumped into the people who set them up.
Wanting to catch Pokemon means more bait, which keeps the community alive.
This is one of the smartest design solutions in Pokemon Go.
Several key design decisions keep the Pokemon Go alive.
This ride and the urge to catch them keeps me walking and I'm on my way (yesterday I walked all the way to the hospital) to catch more Pokemon.
I mostly like the stronger Pokemon take over the gym for my team, though the fight is boring.
Something is satisfactory in terms of achieving the goal that any other person can play and attracting the territory to my team has kept me when the fight has long since turned into a welcome.
It also helps take over the training ground to introduce currency into the game, and I find that spending real money on micro transactions is not strictly necessary.
I did not buy any money from playing because I discovered things and earned normal playing coins, and I did not feel pressured to do so to continue playing at the aggressive pace I'm going to.
Help in Pokemon
All this, even if not too complicated, encourages further walks, which all play and meet with each other.
This in turn brings the real aspect of the world that makes Pokemon Go special.
The only question is whether people will continue to play or not.
Conclusion
Right now, Pokemon Go is incredible, it can not miss a social experience - as Pokemon is actually real and everyone is on board - but its mechanics of RPG and combat are not deep enough to support it in the long run.
If people begin to lose interest due to the lack of depth after the news of Pokemon's eyesight about everyday life expires, the community will break down, and the spell will break.
What Pokemon Go needs is more opportunities to support interaction in the real world.
Things like Pokemon's stores and the best-featured scoreboard, which developer Niantic has said, come, could keep that momentum.
Even if it is short-lived, however, there is no doubt that it's exciting to be a part of it as it lasts
bst android game ever
Congratulations @anikeade! You have completed some achievement on Steemit and have been rewarded with new badge(s) :
Award for the number of upvotes received
Click on any badge to view your own Board of Honor on SteemitBoard.
For more information about SteemitBoard, click here
If you no longer want to receive notifications, reply to this comment with the word
STOP