RPG Concepts #2: Enemy Encounters

in #gaming6 years ago (edited)
Welcome to my second post of the series about random concepts/terms used by RPG fans. Today I'll talk about enemies in RPGs.

AhmadmangaCovers_JulRPGTerms.jpg

Most traditional RPGs are story based games that put the player in control of a hero with the world at stake. Typically they have to journey through the world, and the earlier games symbolized the dangers of that journey with Random Encounters. Though as technology improved games increasingly showed enemies on the field.

Random Enemies history goes well before the video games age. For example, the table-top RPG Dungeons & Dragons had them, maybe that's why the first JRPG based on it (which was Dragon Quest) used the Random Encounter system, just like it used the same damage calculation system of D&D.

Random Encounters

A random encounter is a feature commonly used in various role-playing games whereby encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random. In general, random encounters are used to simulate the challenges associated with being in a hazardous environment.

-- Wikipedia

The oldest type of enemy encounters in traditional JRPGs is the random ones, when you're exploring the map for a while, the scene changes into battle view and you're given random enemies (inhabiting the current area) to fight.

Random encounters are random in the respect that players cannot anticipate the exact moment of encounter or what will be encountered.

This type of Enemy Encounters usually happens too randomly or too frequently. With some RPGs giving items to decrease the frequency of those battles (like Pokemon's Repel item) for short periods of time. Some games like Bravely Default gives the player the option to decrease/increase Random Encounters frequency at any time through the game.

Random Encounters usually frustrate the player at some point during the game, especially when the player wants to explore without getting annoyed by too strong or too easy enemies. Maybe that's why the game industry have moved away from such system.

Enemies on Field

Some RPGs have the Random Enemies appear on the map, moving to a battle screen on the encounter. The enemies are placed on the map either by generating a set number of enemies at random locations in each area, or by making the enemies appear in specific locations & re-appear sometime after they are defeated.

Chrono Battle.jpg
Chrono Trigger, one of the first game with non-random encounters.

With most of the games using this system give the player the ability to choose when to fight or avoid enemies, letting players explore more freely. This system is used more and more in the recent years. Recent RPGs also started to move to the battles on the same maps as exploration (Final Fantasy XII) which would make more sense to use a system like this.

Etrian Odyssey series is famous for having both Random Encounters & F.O.E (Field Enemies) at the same time, making for both avoidable extra hard battles, and unavoidable easier ones.

Scripted Encounters

These battles that happen as a part of the story. In games with Random Encounters, this mostly means Boss fights. Some games don't have random battles at all, with all the fights in the game 'scripted' in a story-like manner, but those are mostly not RPGs.

Garland.jpg
~ Garland, Final Fantasy I ~
Earliest games have shown Bosses on the map, symbolizing their importance.

Random Enemies exist for reasons, and one of them is that you can only do a set number of Scripted Enemies, because there's always a technological & financial barrier that prevents it. But it also makes them more memorable by comparison.

Conclusion

Traditional RPGs & even non-traditional ones have improved "Enemy Encounter" systems with each new game, even before the video games era. By now, most of the games have avoided the Random Encounters due to the technological advancements and the new generations of players.

But even if not random, these battles Enemies will continue to exist for some time & I'm excited to know what system we will have next.

What do you think?

Do you like Random Encounters?
If you played games with them how long do they take to frustrate you?
Do you like Visible Enemies better?

I look forward to your comments.

RPG Concepts Series:

Episode 1: Grinding
Episode 2: Enemy Encounters


Cover image is made by Final Fantasy VII screenshot, taken by me. Chrono Trigger screenshot is taken from here. Final Fantasy I screenshot is taken from here.
Sort:  

I think I couldn’t and wouldn’t blink at random encounters lest I wished to grind heavily - then I am looking for tricks to yeild a high encounter chance if they exist to begin with.
But visible enemies in a way really negates the excess of randomness, that is that my feelings, as positive to negative as they seem, for randomness is all gone. To pull a kinder egg, seeking the treasure inside the shell reinforces our stigma of the shell - which in this case is the appreciation of the shell. But if the enemy lays visible, however great we feel to combat it, and was truly random, will always lack the excess we “feel” around invisible random enemy encounters. For which, visible, but truly random, enemy encounters are always going to be bastards to their scripted enemy encounters - no matter how good the imitation is.

Yeah, visible random enemies are the best system in my opinion... Enemies on Map are great but they feel more like Action RPG than JRPGs to me.

Encounters are most times annoying, except when you try to farm a certain item. But then only one type of monster is valuable, the rest is still annoying.

FFXII also have the concept of Aggro which I think borrow from MMORPG, where while you try to avoid enemies on the map, if you get too close they may become Aggro and attack you, and this in turn may attract nearby monsters to attack.

Yeah, I like the games with Random Encounters but they become annoying too quickly.

FFXII did a good job with its system borrowed from Online games, especially that in FFXII you could make your way into your next area even when you're battling. (Which of course is harder than battling them then moving on.)

I remember when i use to play these RPG games, pokemon being one of my first :)

For me it was Digimon World series... Before I found about Final Fantasies & Pokemon.

Coin Marketplace

STEEM 0.20
TRX 0.13
JST 0.030
BTC 64752.70
ETH 3455.13
USDT 1.00
SBD 2.50