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RE: Game Studies: Gamification & the blockchain (Chapter 3: types of gamification: #1 in-game gamification)
Do you remember when Blizzard actually let people trade in game items for real money in Diablo on its exchange? I think it lasted for under a year but it was highly popular.
Nice article, I promoted it
Yes, an article about Virtual items is planend at my Future Series about Game Crime :). What is also Very interesting is the possibility to sell Playtime at the WoW auction House in Game
Ah yes, I know they have game time tokens you can purchase for wow gold. They just need to turn it into a cryptocurrency and I know I would start playing again.
I am sure that a mmo with crypto is in the Pipeline somewhere in Earth ;).