Draugen Gameplay (PC HD)

in #gameplay5 years ago (edited)


Draugen pc gameplay (no commentary) with an xbox controller.

The game is about

Red Thread Games -responsible for Dreamfall: Chapters- joins the talents behind The Longest Journey and The Secret World to announce Draugen, a beautiful adventure of suspense and mystery of noir style that takes us to the fjords of Norway in the 20s.

It is 1923, you take the role of Edward Charles Harden, an American traveler who arrives in Norway in search of his lost sister. But he is not alone: at every step he takes, Edward is accompanied by his guardian, Lissie; a jovial, independent and enigmatic woman. Together, you must explore this coastal community nestled between fjords and rural mountains in search of Edward's sister, and unearth the darkness that lies beneath this picturesque town.

These are the requirements that your pc must have in order to play:

Minimum requirements:

OS: Windows 7 (64-bit)
Processor: Intel Core i5
Memory: 6 GB of RAM
Graphics: GeForce GTX 670 / AMD HD 7870 2GB VRAM
DirectX: Version 11
Storage: 10 GB of available space
Sound card

Recommended requirements:

Operating system: Windows 10 (64-bit)
Processor: Intel Core i7
Memory: 8 GB of RAM
Graphics: 4GB VRAM
DirectX: Version 11
Storage: 10 GB of available space
Sound card

My opinion after playing:

Maybe not everyone knows Red Thread Games, but surely the name The Longest Journey and Dreamfall sound more like fans of the graphic adventures genre. Under this same development study, the team was already responsible for creating Dreamfall: Chapters, the latest episodes published in its popular saga, but with Draugen, the team has made the leap to other types of experiences: the so-called walking simulators or narrative adventures in first person.

The truth is that, although they can fit into the same genre, I do not think that graphic adventures and walking simulators share many facets in common, beyond that both want to tell a story. The core of a game like Draugen is always to unveil the plot without puzzles, receiving scraps of information as we explore the scenario. This style of game requires a much more suggestive narrative, as demonstrated by Gone Home, with its indirect way of telling the events that occurred to a family. Nor does it have to be free of mechanics, because games like What Remains of Edith Finch have shown that you can (and even should) go deeper into the interactive elements and, therefore, enrich the video game in the process. The same happened with Firewatch, whose sense of orientation and exploration opened the linear map of this style. What I mean, basically, is that this genre has evolved a lot from its original conception, shaping the formula and adding layers of depth over the years.
Draugen is an account of psychological mystery that, through the rules of the walking simulator, is unraveling an entertaining story, but one that could shine more strongly. The premise is good, and the inclusion of a companion gives some personality to a genre that is not lavished by the inclusion of secondary characters. With more narrative development and cohesion in the different plots, a more rounded result would have been achieved.

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