project.name = null
project.platform[1] = { Oculus VR }
project.release-date = null
// Static Sectors
for (sector.count)
new sector(random-position, random-capacity)
// Orbiting Lights
light.orbit(degrees-per-turn)
foreach(light)
value += 1 - clamp01(distance(sector.position, light.position) / light.strength)
value *= 2
if (value > 1)
float excess = value - 1
value = clamp01(1 - excess)
sector.flowers = sector.capacity * value
// Map Color Indicator
float life = sector.flowers / sector.capacity
color = lerp(yellow, green, life)
if (green == 0)
color = grey
// Insecurity
if (project.release-date - date < 30)
project.state = released
else
project.state = null
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