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RE: Building a new gamedev team
i see your point. i'm still thinking about how i'm gonna do it, or whether i'm gonna do it at all. what you're saying is for apps which is a different experience. i have yet to see a game where you have to press ctrl+tab to go back to windows and copy paste your private key. at that point you're probably better off creating a simple game or an app that runs in your browser. i think cryptokitties is a good example.
if i'm using unity and the core gameplay is arcade/action i won't do it.
if i'm making a game where the core gameplay is in social content and blockchains then yea, integrating steem would be perfect.
check this
https://steemit.com/@steempunknet
it's a game i was talking about, it may give you some ideas
yea i see what you're saying. we're actually now planning to have some integration with steem and/or blockchains. thanks for the suggestions.