I added camera shake and particles to spice up the uppercut. What's unfortunate is that I spent many hours testing and experimenting but I'm not 100% satisfied with the results. I guess this is where things get tough because I have no experience in visual effects.
There'll be some steep learning curve. Putting together art and code has always been difficult. I feel like this is about the stage where many indiedevs get stuck.
What's not mentioned in the video is updated post processing settings. It's another area where I have no experience so right now all I'm changing is using auto focus (cinemachine) and contrast. Later I'll play around some more for better looks.
I've never been good at figuring out the numbers and settings to make graphics better. I feel like most of it comes from trial&error and experience but art is also where I don't have too much interest in (I've always been more interested in UI/UX and gameplay).
This might be a period where I'm learning new things and putting in work but there's little to show. I'll just continue to update and polish. I'm still spending a lot of time thinking and brainstorming, so there's still many things that are left undone. I think I should have less beer for more productivity. More sunlight for more serotonin.
Thanks for watching. Happy Monday 😃
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