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Wow, gaming design is zoo interesting. From the looks of it you're on your way to something epic. i would like to be a character one day in a game!! Keep up the great work!!

thanks for stopping by. if you have your own 3d model you can certainly be in a game. it's not a crazy idea.
btw you need to do an introduceyourself !

will do an intro once i find more cool ppl like yourself to join in on cool content!! Thank You!!

Being a character in a video game would be fun!

yea. you just need a good 3d model that fits the overall theme of the game. and that model has to somehow represent you. if it's properly rigged it's not that hard. the artistic side is what i can't do at this point, which is why i never actually tried. maybe i will in the future.

I think that zoom out camera could realy help you with some big, but precision requiring jumps/drops. Also you could maybe try to make it so that forward jump is used to jump on small "pads" that you would jump over with regular jump.

thanks for the input. i see what you mean. i was also thinking about smaller areas where you have to have precision landing otherwise you fall and die.

The small jump/dive should be kept imo, I'm not sure what you are trying to do but it definitely increases the players options in mobility. If you are making an obstacle course, some obstacles could be hanging which would kill the player if he jumps too high.

yea i agree. i think i'm gonna keep the forward jumps. you can think of it as an obstacle course. only it's in a dungeon/hell and there's dire consequences of not making the right jumps.
i might change the rolling animation tho because i can't think of a way to fit it into the controller, environment, and the general concept of the game. but small jumps will definitely be there.

@roundbeargames, nice and prettywell idea, good work

thanks man 👍

you rock my friend; keep the code comin;we are the new generation; stay awake;

thanks! i'm definitely gonna keep going. i see you have a very interesting perception on things, especially hacking. let's stay awake indeed.

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