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Of course! I just didn't want to do it without any demand.
If you interested, here you can grab the free demo: https://surt-r.itch.io/das-geisterschiff
And if you want to stay tuned for updates, that's our twitter: https://twitter.com/surt_r/

Also, thank you for your opinion! Now I surely want to write few more articles on steemit because of such nice feedback.

oh wow this is good. i really enjoyed the intro. i also like how you call it vector porn! 😌
but i feel like the first gameplay doesn't really match the awesome intro tho. i also feel like there's not enough visual queues that sort of lets me know which way i should go or what i should do. i guess if you're too direct it ruins the gameplay. or too subtle players get confused. in this case i think it's not enough guidance in the very early stage.

The gameplay is not going to be everyone's cup of tea and we're fine with it. As for the visual cues — we've already done several iterations to make the Tunnels level easier to navigate. Simplifying the level design or adding even more hints would conflict with the intended purpose of this part of the game.
FYI this is not the 'very early stage' too — the demo levels are located roughly halfway through the first chapter.

i thought i was playing the very first level and was kinda overwhelmed. but like i said this is really good. can't wait to see more posts 😃

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