Carcassonne: Game Review

in #game6 years ago

Introduction


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My wife and I love playing board games and card games. We play cards almost every night and at least one board game several times per week. She is an incredible card player and I have a really hard time beating her, so I often prefer to play board games.

One particular game that we have been playing quite a lot for the past few months is Carcassonne. This article discusses the game and offers a bit of a review on how its played.

About the Game


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Carcassonne by Z-Man Games was produced in 2000. It can be played with 2 to 5 players and takes roughly 30-45 minutes to complete. Players take turns drawing tiles and placing them on a table. Players then place "Meeple," (i.e. men) on the tile, if they choose to, in order to try and collect points in the game. Each tile contains a picture of a road, city, monastery (or garden), or field. When all of the tiles have been laid the game is over and the person with the most points wins.

The River


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"The River" was the first expansion for the game. However, it is a pretty weak expansion in that it doesn't really add much to the game or change it in any significant way. The producers must have realized this because it has been integrated as a standard part of the game and now comes with all new purchases.

As you can see from the picture above The river is made up of 12 additional tile pieces which are laid at the beginning of the game. The expansion also included one additional "Meeple" (a cleric) for each player color. Clerics look like miniature "Popes" and can be placed on monastery's and gardens.

Placing Meeple


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Meeple are the players men (or women). They can be played one at a time after each tile is laid. A Meeple's role is determined by the place in which it is laid. For instance, if a Meeple is placed on a road then it becomes a road builder. If it is placed in a city, it becomes a knight. If it is place in a field it becomes a farmer and if it is placed on a monastery or garden then it becomes a cleric.

In the picture above you can see that two clerics have be placed (one in a monastery, one in a garden), one road builder has been placed and two knights have been placed. The road and one of the cities that holds a knights are complete and these Meeple can be removed for points.

As mentioned above, each player has one dedicated cleric at their disposal which are identified by their pointy hats. Though these Meeple are somewhat limited by the fact that they can only be placed on Monastery's or gardens, they have an advantage over other Meeple in that their points can be taken before a monastery is complete.


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This is especially advantageous if a player notices that they will not be able to finish their monastery. In such cases, the player can remove their Cleric, take points for it, and then play it again in another spot at a later turn. All other Meeple can only be removed for points when their respective road, city, or monastery is complete. In the picture above, both the road and monastery are incomplete so their respective Meeple are stuck there until the player is able to complete them.

Scoring Points


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Players score points after each structure is completed. For instance, when a road that contains a players Meeple is completed, the players receives 1 point per tile of completed road.

For the most part, players receive 2 points per tile for each completed city. However, some city tiles contain shield symbols which are worth an additional 2 points once the city is completed.

Gardens and Monastery's are completed when they are surrounded by tiles on all sides in a large, 9 tile square. Players receive 9 points for each completed monastery or garden.

Farmers receive 3 points for every completed city that their field is connected to.

Farmers


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Farmers are the most challenging Meeple to lay because once they are placed they are stuck in that spot for the remainder of the game. If they are laid too early, the player runs the risk of not having very many Meeple to lay throughout the game, limiting the amount of points they can receive. However, if farmers are played too late, then the player runs the risk of allowing the other player to hold all of the farming power.

Farmers are signified by laying them on their side in a field.

As mentioned previously, farmers collect 3 points for every completed city that they are connected to which can be a lot of points at the end of the game. However, only the player with the most farmers in one area gets to collect points from the farms. If one player has two farmers in an area and the other person has one farmer, then the player with two farmers collects points in that area.

When a player lays a farmer in one area, it is often a good idea to try and cancel that farmer out by laying your own farmer.


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However, this can be challenging because Meeple cannot be played in areas in which other Meeple are already laid. So if a player wants to cancel out another persons farmer, they have to place them in an area that is currently not attached to the other players farm land, but can be connected at a later time.

In the picture above, the blue farmers currently control that area of land, but the yellow farmer could try and connect the land and cancel out the blue farmers. However, in order to do this they would need to not only connect the land, but also somehow place another farmer and connect that land as well. A move like this takes planning and foresight and even some luck with drawing pieces.

The Board


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One of the cool things about the game is that the board is different each time the game is played and it changes as each tile is laid. Players have to update their strategy as they go and manage their Meeple so that they don't run out too early.

It is also possible to steal opponents cities and farms by placing more of your own men in them. "Screwing" others over is also common practice in the game, which is done by placing tiles in a way that makes it difficult for the other player to finish their structure. For instance, you can lay tiles in a way that makes it difficult for others to complete their city or you can box their farmers into a small land mass that makes it impossible for them to collect points.


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Thanks For Reading. Feel free to share your thoughts or strategy on the game or to recommend other games that you like.


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Carcassone is such an awesome strategy game. I love the fact it is always different, and there is no dice in the game.

I feel dice in a game can ruin a game so much where you or the other player rolls all the dice in your favor by luck.

I like Settler's of Catan but I find the dice ruin it for me.

Have you heard or Peurto Rico or Agricola?

Those are some awesome games as well. Esspecially agricola, the kind of game where everyone playing can be using a different strategy and you really don't know who's winning until the end.

Yeah that's a good point about dice. I never really thought of that, but I agree that too much luck in a game can ruin it. I have never played Peurto Rico but it has been on my radar for a long time.
I have Agricola but I find it overwhelming with all of the pieces and the steep learning curve. I have to re-learn how to play it each time and that usually takes me an hour or so. Needless to say I rarely play it. It is an interesting game though. Very complex and yes, it definitely changes continuously.

Yeah we had that same problem with Agricola, so one month we played it a few times every week and really had a good flow going. But then you want a break from it, so when you do eventually get back into it...... you have to go through the same learning curve.

It's a search for the perfect game :P

Yeah I'm always searching as well. How is Puerto Rico? Like I've said, its been on my radar for a long time but I've never played and do not know anyone who has.

It’s been a while since playing.

I liked the game having no dice.

Like Agricola, everyone has a turn, but you’d get first choice plus and extra bonus for it being your turn.

There were different strategies for winning, so it was never the same game twice, if you didn’t want it to be.

It wasn’t as technical as Agricola, far from it actually, but lots of fun and fair for everyone.

very cool. thanks for the info :)

Played Carcassonne almost every night for two years, buying loads of expansions and eventually running out of table. Haven't played it for a while, but just picked up yet another expansion...
If you're playing 2-handed then good strategy game options are limited. I'd recomnend a deck-builder like Ascension or Star Realms.
Recently played Photosynthesis, which is a tree-growing game! Great for 4 players, but might get predictable with 2. Power Grid is similarly good for >2 players.
For 2 players you do need a random element, otherwise the game gets stale.

Yeah its a great game. What is your favorite expansion - like what would you recommend. The only expansion I have is builders and farmers so I don't know a whole lot about the others.

As far as deck builder games we have two versions of Dominion and a Harry Potter cooperative strategy game. I'm not a huge fan of deck building games personally. I've been looking at Photosynthesis for a little while now. So i'm glad to hear its good. Maybe I'll go ahead and get that one. We actually have Powergrid as well.

Bearing in mind we pretty much only play 2-player...
"Inns and Cathedrals" is the initial expansion, and the Cathedrals are a must-have.
The River expansions definitely make the opening of the game more interesting.
"Bridges, Castles & Bazaars" is my wife's favourite for the bridges - she gets a lot of mileage out of them.
"The Tower" is my wife's least favourite expansion, because I get a lot of mileage out of the towers :0)
"The Princess and the Dragon" is fun but the dragon doesn't really fly with two players.
"Traders and Builders" doesn't add much other than more complex scoring options.
"Abbey and Mayor", "Count, King & Robber" aren't too interesting.
We gave "The Catapult" a miss, and didn't know about "Hills & Sheep" until I just looked up all the expansions for this reply.
Have three different games awaiting play, so will post reviews when we get to them (hopefully next weekend).

Yeah we pretty much only play with two players as well. We have one other friend couple that we play games with but we have been seeing them a lot less since they had a baby. It's mostly just my wife and I that play.

You weren't kidding when you said you had loads of the expansions. That's quite the list. I appreciate the descriptions. I think castles, bridges and bazaars sounds interesting. I think i'll add that one to my list.

If you like card games at all you might want to check out Bohnanza! aka Beans. Its pretty good for two players or with a larger group. It's not overly strategic or anything but we've been playing for a while now and still quite enjoy it.

When she starts to beat you at Carcassonne and other board games too, I guess it's time to move to soccer on any console. That could be good consolation (or not). lol

haha yeah thats true

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