Challenge #02279-F089: Simple Bonding ActivitiessteemCreated with Sketch.

in #fiction5 years ago

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Havenworlders loves play with Humans Hide and seek. They can use amazing skills to hide. But even this game starts to be boring. So next game was tag.
But they forget that Humans can chase down anyone. Humans are predators and Havenworlders starts to feel like a delicious prey. -- Anon Guest

Humans can pack-bond through games, amongst many other activities. If your ship has an active Human, physical activity games are recommended. Similarly, more phlegmatic Humans can bond through tabletop games. If your Human does not prefer either of these, then ask your Human about their preferred bonding experience. -- From You and Your Ships' Human by Gorx Thorgorx

"Peekaboo. I found you," said Human Ven. They were showing their teeth - a Human sign of approval. They were more lackluster about this activity than they had been half an hour ago.

"Are you getting bored?" asked Twibbit. "Or tired?" This was a concern. The care and maintenance of a Ships' Human was a complicated task. Human Ven was their first and bonding was a very important step. "Is there something wrong?"

"Everywhere I've been, it's been Hide and Seek. Don't get me wrong, it's a good game, but..." Human Ven sighed. "There has to be something else."

"What other low skill games are there?"

"Oh boy... Uh. Hide and Seek, we've done that... There's several chase games. Tag is the basic one."

"What is the game Tag?"

When explained, it seemed simple enough. One ran to capture the others, who were running away. The Lifthel thought themselves fairly fleet. Since Human Ven was familiar with Havenworlders, it seemed low risk.

What they forgot was that Humans were pursuit predators. It's not a fact that comes readily to mind, since most Human activities involve sudden action and long periods of relative stillness. In pursuit, however... it becomes easier to remember that Humans can operate for sixteen hours at a stretch if they wanted to.

Fortunately, Human Ven stopped the game when they noticed panic in the Lifthel. "Whoah. Whoah. Time out. Time out. Are you guys okay?"

Thirrt poked her head out from hiding. The dangerous predator was no longer chasing them, but adopting a posture of harmlessness. The threat had gone. The threat was calmly sitting and waiting. There was a lot of effort to combat instincts. It took a lot of time.

"We can do something else," said Human Ven. "Anything else. Roll-ball, for instance. That's a game that's non-harmful and fun at the same time. That is, if you want to keep playing. Is there a calming thing we can do?"

It seemed like the pack-bonding was working anyway. "We will need quiet time," allowed Thirrt.

"That's cool. We can chill and I can teach you Kumbayah."

Twibbit ventured out from a high nook. "Is this another dangerous Human thing?"

"Just a song," said Human Ven, careful not to display their teeth. "It's really easy to pick up..."

Pack-bonding happens in many, many strange ways. This was one in the top ten.

[Image (c) Can Stock Photo / dolgachov]

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