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RE: Critique of Critique
But are they free to wish to lose the game?
Do you "choose" your desires (wishes) or do you simply follow them (like a slave)?
(IFF) the grandmaster wishes to win (THEN) they must always make their best move (like a robot).
(IFF) the grandmaster acts randomly, distracted and without the goal of winning (THEN) they will lose.
It's exactly the same as the physician and the janitor.
Would you prefer to be rescued by a trained professional (programmed and influenced by their training and experience which makes them unfree), or would your prefer to be rescued by a janitor who is just making everything up on the spot (perfectly free)?
I don't believe "freedom" (acting uninfluenced) is ever advantageous in this context.
Right. Experience and personal history are factors of influence on personal freedom and free will.
But wouldn't you say they're inversely proportional?
The more experience you have, the more influenced you are, the less free you are.
The novice is uninfluenced and therefore the MOST FREE!!!
Is a lack of influence advantageous?
would rather say the opposite, because an expert can do things right or wrong, but an inexperienced can only do them wrong. In this case, the influence gives them more freedom and not less.
If I want to do something that I do the first time, I can only do it right. !COFFEEA !DRAMATOKEN
The Grandmaster follows the rules. The Grandmaster uses experience and logic to predict the future board-states 3 or 4 turns ahead. This information restricts their options. The Grandmaster is a "best move" robot.
The novice is free to move anywhere or do anything they think of. The novice is not restricted by the rules of the game or by the potential future board-states. The novice is FREE.
You suggest that the Grandmaster is "free" to (EITHER) choose their best move (OR) some other move.
But why would the Grandmaster ever choose a move that wasn't (to the best of their knowledge) their best move?
Are you suggesting there is some utility in knowingly "choosing" a bad move?
I mean, if the Grandmaster was training an initiate, they might make moves that would best train their partner, and not necessarily the best move to win the game as quickly as possible, but that would still be their best move, BASED ON THEIR GOAL OR MOTIVE.
You must always make your best move (unless you are knowingly self-sabotaging).
Freedom is potential. The Grandmaster is potentially freer than the amateur. The amateur cannot make the best plays, the Grandmaster can. I don't think anyone in their right mind makes the worst move, even the amateur makes the best move for him, and he also becomes a less sophisticated kind of robot. But he does not have the ability of the Grandmaster to make the best objective and non-subjective play. As they say, "knowledge is power," and power provides more freedom than disability.
Please explain.
Do you believe "potential" = "number of options"?
Yes.
How does the Grandmaster have more options than the novice?
How many moves does the Grandmaster have to choose from (1 and in rare cases perhaps 2)?
How many moves does the novice have to choose from (hundreds of legal moves and thousands of illegal moves)?
Which of the two has more choices (options)?
Which one is more FREE?
The ultimate novice is the newborn infant.
But is a newborn infant truly FREE?
They are instinctively motivated by (slaves of) avoiding pain, discomfort and hunger.
They are instinctively motivated by (slaves of) seeking joy, comfort and peace.
The core human motivation schema (PRIMARY AXIOMS):
(1) PROTECT YOURSELF
(2) PROTECT YOUR FAMILY
(3) PROTECT YOUR TERRITORY
The BRAINWASHERS try to subvert this natural human motivation schema (AXIOMS) by reshuffling them:
The PATRIOT
(1) PROTECT YOUR TERRITORY (COUNTRY)
(2) PROTECT YOUR FAMILY (FELLOW SOLDIERS/OFFICIALS)
(3) PROTECT YOURSELF (SACRIFICE YOURSELF FOR TERRITORY OR FAMILY, HERO FALLACY)
The MOBSTER
(1) PROTECT YOUR FAMILY (OMERTA)
(2) PROTECT YOURSELF (SACRIFICE YOURSELF FOR FAMILY)
(3) PROTECT YOUR TERRITORY (TERRITORY IS FUNGIBLE BUT STILL CRITICAL)