And for a little change : Sword modelization

in #esteem6 years ago (edited)

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We will need weapons for a fight, and i just found some very nice and historically accurate pictures to make some, i'll begin with a long sword.

1_0000_1.png.jpg

I choose to begin with the modelling of the blade, which i spawned a plane to begin with.

1_0027_unknown.png.jpg

Extruding sides out of the body of the blade so they will be the edges of the blade.

1_0001_unknown (1).png.jpg

now that we have the base of the blade, we can safely extrude edges to around 60 centimeters high before trying to model the tip of the edge.

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gradually shortening the end to design the tip

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It's way easier to do than an helmet, but still need to be precise nonetheless.

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When you made one side of the blade, you can copy paste and mirror the model to weld it back to one single blade, or use a symmetry modifier and then reconvert the object to an editable polygon so it's one main object.

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Right click brings the contextual menu and you just have to choose "attach" and then clic on the other side of the blade if you choose to copy / paste and make them a whole object together.

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Here's what it looks like, still a little bit basic.

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So we are going to bevel the inside of the blade, and make a little retraction inside of the body of the blade to make an interesting depth to the sword and smooth the edges using around 25° as smoothing group.

1_0009_unknown (9).png.jpg

Now we begin the handle and gard of the sword by spawning / creating a base cylinder in the scene.

1_0010_unknown (10).png.jpg

Extruding edge borders and resizing the edges to shape the handle.

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Making a "stop" for the first hand, some kind of half guard so you feel on the handle that your second hand should not pass this limit.

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Continuing to shape the rest of the handle after this stop / half way handle guard.

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Now handling the modelling of the guard.

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Going for a losange / angular shape for the guard.

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Extruding and resizing / scaling on the z axis mainly so the guard become thinner while it get further from the center of the blade.

1_0018_unknown (18).png.jpg

Looks great to me.

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I think i've gone far enough and added a little bit of swirling at the end of the extremities.

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Uniting the blade and the handle / guard together (using alt A , it's the shortcut to invoke alignment in 3DSMax )

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Finishing with a counter weight / Balancing weight at the end of the handle.

1_0023_unknown (23).png.jpg

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And voila ! we got ourselves a nice looking sword.

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Next weapon might be an axe.

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You have a minor misspelling in the following sentence:

choose to begin with the modelling of the blade, wich i spawned a plane to begin with.
It should be which instead of wich.

Thank you, sorry about that.

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