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so you want to create a game for bots playing bots?

nextcolony will be a real blockchain game with all the benefits (complete replay possible, game state can be reconstructed by parsing transfes and custom_json ops), decentralized action (broadcasting custom_json is possible from everywhere).

It is not a game for bots but for human, as working together will be a key element of the game.

what I have seen until this day makes me believe that nextcolony will be fantastic and I will definitely join from the very start on..
however what you are up to in regards to bots and JSON operations makes me wonder how this will fit into the game..
I mean at the end we will see and I am happy to be wrong.. on the other hand I believe 90% of the people here can not script java... so if players that are able to script java have and advantage you might loose everybody who is not able to do this...
.. at the end games live from human interaction, humans coming to your platform.. if bots can play bots successful why create artwork or a good UI anyway?

The key is time delay and space coordinates,
nm DW you can attack every few minutes and it is possible to attack everyone. In this case a bot has an advantage.
But in nextcolony, this will not be possible. Moving will costs a lot of time and you have to move through space before attacking. I think that a bot will not have an advantage here.

excellent, THX for the reply

Bots have an advantage in easy, repeatable scenarios like drugwars, but if it is about strategy, planning and coordination, developing a bot that plays as good as a human is really hard.

What we could see are auto upgrade bots that maybe are also offered as a service. But the more complex (and interesting) a game becomes, the less likely bots are. See SteemMonsters with their dynamic battle system, before that is was easy to bot, now with complicated and changing rules it is way harder.

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