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RE: THE SUNDERED LAND: A Doomed Pilgrim in the Ruins of the Future -- play with me!
So, an interesting thing I'm noticing in this game, is that the GMs don't have a lot of agency. Like, I'm trying to push your character into a physical confrontation (because, hah, there are literally almost no rules for anything else in the game PDF, and from what I can tell, my goal should be to get you into a fight), but you can just walk out of it and ask a question that goes in a different direction.
@danmaruschak and @clweeks: do you get that same sense?
Yeah, I wonder if there are best practices for each of our sides of the equation. Am I asking the "wrong" questions? (Too safe?) How liberal should y'all be in interpreting my questions so that you can give an answer along the lines that you want to?
I don't know if I'd call it a lack of agency, but I definitely feel like there's not much momentum, it seems like most of the character's "turns" are equivalent to "tell me more about that" or "I carefully skirt that situation" so there's not much to play off of or actions to react to. I don't know what the actual rules look like, but I suspect that more participants and more of a high-energy pace of comments are part of the game's expectations -- if more people are clamoring to get some input in as the world then opportunities to embellish or expand are probably more easily absorbed, plus with each additional participant there's a greater chance that they'll find something inspiring to riff off of. Since some of my responses have been more in the vein of "I might as well say something, to at least keep things moving" I've found it a little frustrating.
Well, I attacked @clweeks character with his own shadow, so let's see what happens!