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So, here's what I'm going to try to do.

I check in pretty regularly, at least right now. If there's a post and no reply after at least 1-2 hours, then I'll post a reply, so it'll keep the story moving. If you're stalling and waiting for a reply to a question, ping me on G+ (where I can get a danged notification, TYVM) and I'll stop by and give you one.

Unless you hate what I've been contributing. That could happen, too.

When I posted about being unsure, I went to bed and when I woke up, it was obvious what to do. So I think I was being goofy. I don't hate your contributions. :)

I do worry about the same interlocutor always responding, but as you note, it's better to have a moving game with two or three players than a stalled one!

Is that because of rule-constraints you need to deal with, or you're just not sure where you can go from the situation you're in? Are forging ahead despite the hunger or eating some of the potentially dangerous plants not good options?

I guess I was being silly. I think I'm not used to this game being a slow-burn, but maybe that's just due to small sample.

I've never seen the rules or really even followed a game before, so I didn't have a good sense of how aggressive you're supposed to be. Knowing what Vincent usually says about his games I was somewhat tempted to answer your "Does it feel like the predator knows I'm here?" question by telling you that you feel the predator biting your leg, but the thread as a whole had more of a slow burn feeling to me so I didn't go that way (and I was hoping more people would be chiming in anyway, which ended up happening somewhat simultaneously with the answer I did give).

Speaking of 'more people', I sort of hoped we'd cross-pollinate with Steemians. I wonder what that would take.

My instinct is that more people might be attracted if there was more activity, more upvoting, etc. Which is basically "if it was more popular, it would be more popular", so that's probably not an especially helpful frame to view the problem through.

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