Character Modelling 2 (WIP)

in devlog •  10 months ago 

It has been a pretty bad day, I managed to break my scanner . It was my fault, it's the hazards of being a large clumsy oaf. So I am not going to be able to post any drawings for a while. Apart from that I have managed to get quite a bit done although not enough in the engine itself.

This video is more of me detailing the scale character. This will be a generic character and I use him to work on a lost of the animation I will also be testing the facial rigs on him. At the moment I am working on the topology but I will try to make the character better looking once the main mesh is finished.

Another basic asset for building levels, in this case a pillar.


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