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I was building up wish lists of the stuff from Polygonmaker, and many other assets from the Unity Asset store. You are pretty much stuck with whatever they give you and the price climbs quickly. Then a friend I knew from the past recommended Daz studio and I was skeptical at first.

Yet for Humanoid figures I really don't see much reason to buy such assets as long as I have Daz... there are tons of very cool things...

Maybe I'll write a post about that before I jump into doing some on getting them into Unity. My plan was to just do a post on getting them into Unity without optimization, show them working with Mecanim, etc and then do some posts about optimizing them within Daz, and within Unity using things like Simple LOD, Mesh Baker, or things like that.

I definitely should check out Daz then. You are right. Human models on the asset store is really expensive

Capture.PNG

That is one I am messing around with at the moment. Working on finding an outfit that the pants are not poking like that as this guy is pretty bulky. There are some tools to help with that called Poke away that can help tweak it so you can get pretty much any clothes working. I haven't purchased them yet, but will do so fairly soon...

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