On.Live More than a Digital Service ... The Future is Here....
![ca1acd.png](https://steemitimages.com/DQmW6EkN1KvCAVCdzn5LQBUQhBiMbbCjszujoiFFYC6iADZ/ca1acd.png)
![on.live.1.jpg](https://steemitimages.com/640x0/https://steemitimages.com/DQmYP7iLCmdkXjqVgoUNDdWnWURLet5Tg1bmUjV1x212AMG/on.live.1.jpg)
- Chris Rybka (Founder)
- Anna Rybka-Krysiak (co Founder/Manager)
- Daniel Bayer (CEO)
- Simon Polok (Code & Development)
- Paweł Josiek (Supervisor IOS, Android and Frontend Team)
- Igor Farafanow (UX Expert, Supervisor User Experience Team)
- Adam Ochmański (Supervisor Of The Team Of Administrators)
- Chris Janik (Controlling and Finances)
- Wiktor Żołnowski (Blockchain Expert, Supervisor User Blockchain Team)
- Kuba Stefański (Blockchain Expert, Lead Blockchain Developer)
- Paweł Maciszewski (Software Development Manager)
- Michał Jasiński (Legal Counsel)
- Tim Luft (Computer Games, ADV. Manufacturing, Automotive Supply Chain, Digital)
- Mark Shaw (ICT, Aerospace, Satellite Applications Defence, Security)
On.Live has as a fundamental pillar, to change the service market. In the future, technology and live services will be the most common. Based on the P2P network, any person with computer skills and an Internet connection can contribute to the platform, since its intelligent incentive system guarantees that taxpayers receive an adequate remuneration, promoted through the decentralized economy. .
The advantage of On.Live is that it has already been established in several countries of the world (Japan, China, Korea, Brazil, United Kingdom, Russia, Spain and the United States), while other projects are still in the stage of raising funds to carry out goals.
“The global video streaming market for live services was valued at $30.9 Billion in 2015. The estimated growth rate is 16% CAGR(compound annual growth rate) from 2017 to 2024. At that rate, the market would reach $123 billion by 2024. On.Live will fill service this market in the form of live services and paid public broadcasts.
TV subscription services are on a continued decline. Online videos have been proven to have the highest click-through-rate of any online advertising formats. This means that more and more companies are looking to the online video advertising platforms to raise brand awareness and reach their target demographics. According to Livestream, the year over year growth of online media consumption was 81% in 2016 alone.
Many companies are integrating streaming services into their product offering. Certain estimates place the streaming industry at $70 billion by 2021.
Even with this unprecedented growth, there are many flaws in contemporary streaming services. These issues include a lack of control in regards to how content can be monetized. On.Live will solve this problem by giving the content creators absolute control over how they believe their material should be paid for. After all, different services stand to benefit from different income streams. The current method of forcing the user into a single revenue model is limited, and prevents creators from maximizing on their work."
Get it and grow with us!!!
Token Crowdsale
Join us in revolutionizing the world of live services, live broadcasts and computing power!
ONL token is an integral element of the OnLive Platform. It is used as a fee currency of transmission and transcoding services to incentivise decentralised computing required for the video broadcasts.
More Information & Resources:
- On.Live Website
- On.Live WhitePaper
- Ov.Live YouTube
- Ov.Live BitcoinTalk Forum
- On.Live Medium
- On.Live Facebook
- On.Live Twitter
- On.Live GitHub
- On.Live Reddit
On.Live 2018.
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