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RE: Combat Mech 3D Concept Design
I'm really mindblown these were rendered that way. Arnold is also still CPU based, it's great. I'm guessing that since your topology is all correct, that's probably why they're able to render so fast.
Thats interesting to hear about Arnold! Just to clarify, the most of the models on the links are not retopologized and most of them are over 1-2 mil of polygons but Keyshot is very powerful even in lower tier spec computers I have figured. You might enjoy using it and give it a try!I really love it and back then when I was very uneducated on rendering methods, it was extremely easy to pick up and still is my favorite machine for rendering, especially for showcase purposes for quick stuff. Its also great for setting some scenes that later I tend to paint over for illustration purposes.
Thanks! I definitely will.
Keep up the great work!