Phill Philby vs. Austin Power

in #comics6 years ago (edited)


My proof-reader and language advisor Vincent C (not to be mixed up with Vincent Celier - @vcelier - who translates my comic into French or the character in the comic called Vincent Cavanaugh) noticed that the last page (see it here) used the same idea as Canadian comedian Mike Myers used in his Austin Powers films.

In my page there is a memory wall for the six characters that has been killed so far. It was inspired by the CIA memorial wall in the headquarters in Langley where secret agents who has died in the service gets an anonymous star. Somebody might remember the strange speech President Donald Trump made in front of this wall about a year ago.

It gave me an opportunity to do something I really like - go on a wild-goose chase in my own story - here it was portraying the lowest and most overlooked supporting characters: the henchmen of the bad guys.

But as Vincent C said: this has been done before.

In Mike Myer's film, Austin Powers: International Man of Mystery, from 1997 - the deaths of the henchmen of Dr. Evil (a spoof on James Bond villains Dr. No and Blofeld) is treated as if they were important characters.


A henchman killed by a steamroller


A henchman that is about to be married killed by a giant, mutated sea bass

When I should find these scenes they were labelled *deleted scenes' many places. If you this interests you, you can read through this Reddit post. Everyone there seems to be equally confused.

https://www.reddit.com/r/movies/comments/3ch89i/til_that_austin_powers_has_a_deleted_scene_that/

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Everybody is somebody.

But, there are millions of nobody's (who keep the lights on and the water flowing) for every Nikola Tesla.

Not one in that sea of millions could replace Tesla, and for the most part, they are pretty much replaceable.

So, the important person is really important, that doesn't mean that the minions are nobody's.

I am quite impressed with your skills to produce comics, it is quite extensive work including research ideas, characters, dialogs and at of course artistic skills. That might take a lot of time! Is it your full time job or do you do it as a hobby?

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