Computer-Generated Chess Problem 04101
A 'KBNNP vs krn' mate in four chess problem generated by the program, Chesthetica, using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). Chesthetica is capable of composing positions that may otherwise take centuries or longer to arise in an actual game; therefore, we may experience them now instead. You can learn more about the DSNS here. Any chess position over seven pieces would likely not have been derived from an endgame tablebase which today is limited to seven pieces. Work has only recently begun on one for eight pieces.
![image.png](https://steemitimages.com/640x0/https://cdn.steemitimages.com/DQmS8wUJxWDbMfHLLSUrH8f322jrgTM5h81CS1cV16AkX35/image.png)
White to Play and Mate in 4
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 16 Jun 2023 at 4:23:34 PM
These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White has a pawn, a knight and a bishop for Black's rook. Try to solve this as quickly as you can. If you like it, please share with your friends. As a whole, these problems are intended to cater to players of all skill levels.
A Similar Chess Problem by Chesthetica: 00786
Solution