Computer-Generated Chess Problem 04100

in #chess7 months ago

Contemplate this 'KBNPPP vs kppp' forced mate in five chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. You can learn more about the DSNS here. The largest complete endgame tablebase in existence today is for seven pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 10 pieces goes even beyond that.

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1K4k1/6p1/3PNp2/4P2P/4p3/8/1B6/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 15 Jun 2023 at 8:00:13 PM
Solvability Estimate = Difficult

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White is ahead by a knight and a bishop. Try to solve this as quickly as you can. If you like it, please share with your friends. Over time, the tactics you see in these puzzles will help you improve your game. If you'd like to learn something interesting about computer chess problem composition, consider this.

Solution

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