Computer-Generated Chess Problem 04082

in #chess3 years ago

What we have here is a 'KRNP vs kp' mate in three chess construct composed autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (e.g., composing something original using only a rook vs. five pawns). Read more about it on ChessBase.

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8/4K1k1/8/8/5p2/4PN1R/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 19 May 2023 at 3:19:00 AM
Solvability Estimate = Easy

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White is over a rook's worth in material but the precise win in this position still needs to be found. Leave a comment below if you like. Some of these problems may be trivial for you, especially if you're a club or master player, but bear in mind that chess lovers can be found at all levels of play. Therefore, do consider some of the other problems available. You can probably find something more to your taste. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Similar Chess Problems by Chesthetica: 01147, 01262, 01673, 01742, 01966, 01993, 02972, 03488, 03940.

Solution

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