Computer-Generated Chess Problem 01742

in #chess8 years ago

Take a look at this 'KRNP vs kp' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method.

8/8/3Np3/R7/8/2k5/4P3/2K5 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 4 : 2017.11.24 2:24:46 PM
Solvability Estimate: Moderate

White is over a rook's worth in material but the precise win in this position still needs to be found. The default solving time of 30 seconds may be too short for you if the problem is difficult so feel free to hit the pause button and solve at your own pace. Do share and try out some of the others too. Over time, the tactics you see in these puzzles will help you improve your game.

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