Computer-Generated Chess Problem 04077
Contemplate this 'KQRBB vs knp' forced mate in three chess problem generated by Chesthetica using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI). The largest complete endgame tablebase in existence today is for seven pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with eight pieces goes even beyond that.
White to Play and Mate in 3
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 9 May 2023 at 2:45:48 PM
Even with the same version number, each copy of Chesthetica 'evolves' and may perform somewhat differently over time. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this as quickly as you can. If you like it, please share with your friends. Over time, the tactics you see in these puzzles will help you improve your game.
Similar Chess Problems by Chesthetica: 02730, 03041, 03884.
Solution