Computer-Generated Chess Problem 04071

in #chess3 years ago

This is an original 'KQRNN vs kqbbppppp' chess puzzle by a computer program, Chesthetica, using the DSNS computational creativity approach which does not use any kind of machine or deep learning. There is no known limit to the quantity or type of compositions that can be generated.

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8/4b3/2Q5/3Kp3/3Npp2/1R1p4/2b3p1/2kq1N2 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 28 Apr 2023 at 1:44:53 AM
Solvability Estimate = Difficult

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White has two knights and a rook for Black's two bishops and five pawns. The position appears fairly cluttered. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and potentially discover even more variations.

Solution

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