Computer-Generated Chess Problem 04062
What we have here is a 'KRBB vs kp' mate in four chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.
White to Play and Mate in 4
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 17 Apr 2023 at 1:53:28 AM
Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. If this one is too easy or too difficult for you, try out some of the others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.
Similar Chess Problems by Chesthetica: 00296, 00342, 00525, 01664, 01924, 02162, 02619, 03738, 03828.
Solution