Computer-Generated Chess Problem 04055
Now, this is a 'KRRBBNN vs kqnpp' forced mate in three chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Learn about how these problems are selected here. The position below contains 12 pieces.
White to Play and Mate in 3
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 1 Apr 2023 at 9:46:49 AM
Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White is over a rook's worth in material but the precise win in this position still needs to be found. Why not time yourself how long it took you to solve this? As a whole, these problems are intended to cater to players of all skill levels. If you'd like to learn something interesting about computer chess problem composition, consider this.
Solution