Computer-Generated Chess Problem 04054

in #chess3 years ago

Here is a new 'KQRNPP vs kqrn' forced mate in five chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated. Noteworthy here is that a chess position with over seven pieces would not likely have been derived or taken from an endgame tablebase because seven pieces is the present limit. A complete or full tablebase for eight pieces does not yet exist.

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R6q/2k2P2/1r1n1PK1/6N1/4Q3/8/8/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 31 Mar 2023 at 12:04:56 PM
Solvability Estimate = Moderate

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White has a slight material advantage over Black. It looks like the solution might involve a pawn promotion. Try to solve this puzzle. Do try some of the others in the series as well before you go. Collectively, these puzzles are intended to cater to players of all levels.

Solution

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