Computer-Generated Chess Problem 04051

in #chess3 years ago

What we have here is a 'KQ vs krp' mate in four chess problem generated autonomously by the program, Chesthetica, using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). Chesthetica is capable of composing positions that may otherwise take centuries or longer to arise in an actual game; therefore, we may experience them now instead.

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2Q5/8/8/4K3/8/8/6rp/7k w - - 0 1
White to Play and Mate in 4
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 28 Mar 2023 at 6:56:15 PM
Solvability Estimate = Moderate

Even with the same version number, each copy of Chesthetica 'evolves' and may perform somewhat differently over time. White has a queen for Black's rook and pawn. Why not time yourself how long it took you to solve this? Some of these problems may be trivial for you, especially if you're a club or master player, but bear in mind that chess lovers can be found at all levels of play. Therefore, do consider some of the other problems available. You can probably find something more to your taste.

Solution

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