Computer-Generated Chess Problem 04046

in #chess10 months ago

A 'KQRN vs krb' mate in three chess construct composed autonomously by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI).

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3N1b1r/4k3/8/3Q4/8/K7/5R2/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 23 Mar 2023 at 4:06:02 AM
Solvability Estimate = Difficult

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and potentially discover even more variations.

Similar Chess Problems by Chesthetica: 02216, 03280, 03921.

Solution

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