Computer-Generated Chess Problem 03921

in #chess10 months ago

What we have here is a 'KQRN vs krb' mate in four chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (such as using only a queen vs. rook and knight). Read more about it on ChessBase.

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8/K5Q1/1r6/8/3R2N1/8/8/6bk w - - 0 1
White to Play and Mate in 4
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 14 Nov 2022 at 10:29:23 AM
Solvability Estimate = Difficult

Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. White is over a rook's worth in material but the precise win in this position still needs to be found. Leave a comment below if you like. Some of these problems may be trivial for you, especially if you're a club or master player, but bear in mind that chess lovers can be found at all levels of play. Therefore, do consider some of the other problems available. You can probably find something more to your taste.

Similar Chess Problems by Chesthetica: 02216, 03280.

Solution

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