Computer-Generated Chess Problem 04032

in #chess3 years ago

A new if not unique KRBP vs kbn forced mate in five chess construct composed autonomously by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI). Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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8/8/8/3P4/8/k1KR4/2B1b3/7n w - - 0 1
White to Play and Mate in 5
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 7 Mar 2023 at 7:44:35 AM
Solvability Estimate = Easy

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Get a glimpse into the 'mind' of a computer composer. Did you find this one interesting or have something else to say? Leave a comment below! Over time, the tactics you see in these puzzles will help you improve your game.

Similar Chess Problems by Chesthetica: 00737, 00890, 01601.

Solution

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