Computer-Generated Chess Problem 04031

in #chess3 years ago

Published online for the first time, consider this KRBNNPP vs kqnpp chess problem generated autonomously by the program, Chesthetica, using the DSNS computational creativity approach which does not use any kind of machine or deep learning. There is no known limit to the quantity or type of compositions that can be generated. Any chess position with this many pieces is very unlikely to have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

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8/1N1pK3/8/q1n1k3/3pP1BR/6P1/7N/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 6 Mar 2023 at 10:34:48 PM
Solvability Estimate = Difficult

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White has a bishop, a rook and a knight for Black's queen. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and potentially discover even more variations.

Solution

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