Computer-Generated Chess Problem 04026
A 'KRRBPP vs kqr' mate in five chess problem generated autonomously by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI). This position contains a total of nine pieces. The largest complete endgame tablebase in existence today is for seven pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.
White to Play and Mate in 5
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 24 Feb 2023 at 8:00:06 PM
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a slight material advantage over Black. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and potentially discover even more variations.
Solution