Computer-Generated Chess Problem 04025

in #chess3 years ago

Published online for the first time, consider this KQNPP vs kpp mate in four chess construct composed autonomously by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated. Any chess position with this many pieces is very unlikely to have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

image.png

1K6/8/1k6/3pP3/8/Q1P3N1/3p4/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 23 Feb 2023 at 11:25:14 PM
Solvability Estimate = Difficult

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White is ahead by a queen and a knight. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

A Similar Chess Problem by Chesthetica: 03966

Solution

Coin Marketplace

STEEM 0.04
TRX 0.32
JST 0.076
BTC 64289.99
ETH 1665.81
USDT 1.00
SBD 0.41