Computer-Generated Chess Problem 04023

in #chess3 years ago

Take a look at this 'KRBNNP vs kqbp' mate in three chess problem generated autonomously by Chesthetica using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (such as using only a queen vs. rook and knight). Read more about it on ChessBase. This position contains a total of 10 pieces. The largest complete endgame tablebase in existence today is for seven pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

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N7/2qN4/2p2R2/2bk4/5B2/2P5/3K4/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 22 Feb 2023 at 7:15:47 PM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has a slight material advantage over Black. Leave a comment below if you like. Collectively, these puzzles are intended to cater to players of all levels.

Solution

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