Computer-Generated Chess Problem 04022

in #chess3 years ago

Now, this is a 'KQRN vs knp' mate in two chess construct composed autonomously by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI).

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8/5n2/6R1/4k3/8/5pN1/3Q4/4K3 w - - 0 1
White to Play and Mate in 2
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 21 Feb 2023 at 7:16:29 AM
Solvability Estimate = Moderate

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and potentially discover even more variations.

A Similar Chess Problem by Chesthetica: 00224

Solution

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