Computer-Generated Chess Problem 04022
Now, this is a 'KQRN vs knp' mate in two chess construct composed autonomously by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI).
White to Play and Mate in 2
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 21 Feb 2023 at 7:16:29 AM
Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and potentially discover even more variations.
A Similar Chess Problem by Chesthetica: 00224
Solution