Computer-Generated Chess Problem 04005

in #chess3 years ago

Now, this is a 'KQBNN vs kbnp' mate in five chess puzzle by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI).

image.png

2N5/8/4Kb2/1N6/2n3B1/7Q/2p5/4k3 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 28 Jan 2023 at 4:23:29 AM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and potentially discover even more variations. If you're bored of standard chess, though, why not try this?

A Similar Chess Problem by Chesthetica: 03618

Solution

Coin Marketplace

STEEM 0.04
TRX 0.32
JST 0.076
BTC 64420.09
ETH 1675.09
USDT 1.00
SBD 0.41