Computer-Generated Chess Problem 03618

in #chess2 years ago

Now, here we have a 'KQBNN vs kbnp' mate in three chess puzzle by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.

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8/8/8/n7/4Q3/2B2K2/kNp5/1N2b3 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.50 (Selangor, Malaysia)
Generated on 16 Mar 2022 at 3:43:19 AM
Solvability Estimate = Difficult

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. What was the machine 'thinking' when it came up with this? Do share and try out some of the others too. Take some time to study the analysis and you might appreciate the puzzle a little more. If you're wondering how complex some chess problems can get, read this.

Solution

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