Computer-Generated Chess Problem 04003

in #chess3 years ago

Here is a 'KQNN vs knp' mate in three chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.

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2n5/8/1NN1K3/1pk5/8/8/8/3Q4 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 27 Jan 2023 at 1:45:35 AM
Solvability Estimate = Difficult

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. What was the machine 'thinking' when it came up with this? If this one is too easy or too difficult for you, try out some of the others. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's. If you'd like to learn something interesting about computer chess problem composition, consider this.

Similar Chess Problems by Chesthetica: 00216, 03294, 03505.

Solution

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